Tuesday, January 29, 2008

What is JuJitsu

JuJitsu
Jujutsu meaning "gentle/yielding/compliant art") is a Japanese martial art whose central ethos is to yield to the force provided by an opponent's own attack in order to apply counter techniques from the resultant ensuing situation. There are many styles of the art which account for the diversity of approach. Jujutsu ryu may utilize all techniques to some degree (i.e. throwing, trapping, locking, holding down, grappling, gauging, biting, and striking with parts of the hand/knee/elbow/head and foot). Generally Jujutsu ryu make limited use of strikes. This is because most Jujutsu ryu were predominantly developed in feudal Japan under the auspices of the Samurai warrior class. Many techniques used by Jujutsu ryu were inspired by equivalent techniques imported from the parent art of Chinese Kung fu (Gung Fu). Jujutsu ryu systems developed their distinctive styles as they evolved to become effective against armed Samurai wearing bamboo body armour to protect vital parts of the face, throat, and body. As well as Jujutsu, many ryu taught Bujutsu (weaponry) concordantly. As a result, Jujutsu ryu developed many unarmed counters against armed attack.

Etymology
Jujutsu, the current standard spelling, is derived using the Hepburn romanization system. Before the first half of the 20th century, however, jiu-jitsu and then jujitsu were preferred, even though the romanization of the second kanji as jitsu is unfaithful to the standard Japanese pronunciation. Since Japanese martial arts first became widely known of in the West in that time period, these earlier spellings are still common in many places. Ju-Jitsu is still the standard spelling in France, Canada and the United States. The martial art is known as Jiu-Jitsu in Germany and Brazil.
Some define jujutsu and similar arts rather narrowly as "unarmed" close combat systems used to defeat or control an enemy who is similarly unarmed. Basic methods of attack include hitting or striking, thrusting or punching, kicking, throwing, pinning or immobilizing, strangling, and joint-locking. Great pains were also taken by the bushi (classic warriors) to develop effective methods of defense, including parrying or blocking strikes, thrusts and kicks, receiving throws or joint-locking techniques (i.e., falling safely and knowing how to "blend" to neutralize a technique's effect), releasing oneself from an enemy's grasp, and changing or shifting one's position to evade or neutralize an attack. As jujutsu is a collective term, some schools or ryu adopted the principle of ju more than others.
From a broader point of view, based on the curricula of many of the classical Japanese arts themselves, however, these arts may perhaps be more accurately defined as unarmed methods of dealing with an enemy who was armed, together with methods of using minor weapons such as the jutte (truncheon; also called jitte), tanto (knife), or kakushi buki (hidden weapons), such as the ryofundo kusari (weighted chain) or the bankokuchoki (a type of knuckle-duster), to defeat both armed or unarmed opponents.
Furthermore, the term jujutsu was also sometimes used to refer to tactics for infighting used with the warrior's major weapons: katana or tachi (sword), yari (spear), naginata (glaive), and jo (short staff), bo (quaterstaff). These close combat methods were an important part of the different martial systems that were developed for use on the battlefield. They can be generally characterized as either Sengoku Jidai (Sengoku Period, 1467- 1603) katchu bujutsu or yoroi kumiuchi (fighting with weapons or grappling while clad in armor), or Edo Jidai (Edo Period, 1603- 1867) suhada bujutsu (fighting while dressed in the normal street clothing of the period, kimono and hakama ).

History of Jujutsu
Origins
Fighting forms have existed in Japan for centuries. The first references to such unarmed combat arts or systems can be found in the earliest purported historical records of Japan, the Kojiki (Record of Ancient Matters) and the Nihon Shoki (Chronicles of Japan), which relate the mythological creation of the country and the establishment of the Imperial family. Other glimpses can be found in the older records and pictures depicting sumai (or sumo ) no sechie, a rite of the Imperial Court in Nara and Kyoto performed for purposes of divination and to help ensure a bountiful harvest.
There is a famous story of a warrior Nomi no Sekuni of Izumo who defeated and killed Tajima no Kehaya in Shimane prefecture while in the presence of Emperor Suinin . Descriptions of the techniques used during this encounter included striking, throwing, restraining and weaponry. These systems of unarmed combat began to be known as Nihon koryu jūjutsu (Japanese old-style jutsu), among other related terms, during the Muromachi period (1333 -1573 ), according to densho (transmission scrolls) of the various ryuha (martial traditions) and historical records.
Most of these were battlefield-based systems to be practiced as companion arts to the more common and vital weapon systems. These fighting arts actually used many different names. Kogusoku, yawara, kumiuchi, and hakuda are just a few, but all of these systems fall under the general description of Sengoku jūjutsu. In reality, these grappling systems were not really unarmed systems of combat, but are more accurately described as means whereby an unarmed or lightly armed warrior could defeat a heavily armed and armored enemy on the battlefield. Ideally, the samurai would be armed and would not need to rely on such techniques.
Methods of combat (as just mentioned above) included striking (kicking and punching), throwing (body throws, joint-lock throws, unbalance throws), restraining (pinning, strangulating, grappling, wrestling) and weaponry. Defensive tactics included blocking, evading, off balancing, blending and escaping. Minor weapons such as the tanto (dagger), ryufundo kusari (weighted chain), jutte (helmet smasher), and kakushi buki (secret or disguised weapons) were almost always included in Sengoku jujutsu.

Development
In later times, other koryu developed into systems more familiar to the practitioners of Nihon jujutsu commonly seen today. These are correctly classified as Edo jūjutsu (founded during the edo period ): systems generally designed to deal with opponents neither wearing armor nor in a battlefield environment. For this reason, most systems of Edo jujutsu include extensive use of atemi waza (vital-striking technique). These tactics would be of little use against an armored opponent on a battlefield. They would, however, be quite valuable to anyone confronting an enemy or opponent during peacetime dressed in normal street attire. Occasionally, inconspicuous weapons such as tanto (daggers) or tessen (iron fans) were included in the curriculum of Edo jūjutsu.
Another seldom seen historical aside is a series of techniques originally included in both Sengoku and Edo jujutsu systems. Referred to as hojo waza (hojojutsu , nawa jutsu, hayanawa and others), it involves the use of a hojo cord, (sometimes the sageo or tasuke) to restrain or strangle an attacker. These techniques have for the most part faded from use in modern times, but Tokyo police units still train in their use and continue to carry a hojo cord in addition to handcuffs. The very old Takenouchi-ryu is one of the better-recognized systems that continue extensive training in hojo waza.
Many other legitimate Nihon jujutsu ryu exist but are not considered koryu (ancient traditions). These are called either Gendai jūjutsu or modern jujutsu. Modern jūjutsu traditions were founded after or towards the end of the Tokugawa period (1603 -1868 ). During this period more than 2000 schools (ryu) of jūjutsu existed. Various traditional ryu and ryuha that are commonly thought of as koryu jujutsu are actually gendai jūjutsu. Although modern in formation, gendai jujutsu systems have direct historical links to ancient traditions and are correctly referred to as traditional martial systems or ryu. Their curriculum reflects an obvious bias towards Edo jūjutsu systems as opposed to the Sengoku jūjutsu systems. The improbability of confronting an armor-clad attacker is the reason for this bias.
Over time, Gendai jujutsu has been embraced by law enforcement officials worldwide and continues to be the foundation for many specialized systems used by police. Perhaps the most famous of these specialized police systems is the Keisatsujutsu (police art) Taiho jutsu (arresting art) system formulated and employed by the Tokyo Police Department.
If a Japanese based martial system is formulated in modern times (post Tokugawa) but is only partially influenced by traditional Nihon jujutsu, it may be correctly referred to as goshin (self defense) jujutsu. Goshin jujutsu is usually formulated outside Japan and may include influences from other martial traditions. The popular Gracie jujutsu system, (heavily influenced by modern judo) and Brazilian jujutsu in general are excellent examples of Goshin Jujutsu.
Jujutsu techniques have been the basis for many military unarmed combat techniques (including British/US/Russian special forces and SO1 police units) for many years.
There are many forms of sport jujutsu. One of the most common is mixed style competitions where competitors apply a variety of strikes, throws, and holds to score points. There are also kata competitions were competitors of the same style perform techniques and are judged on their performance. There are also freestyle competitions where competitors will take turns being attacked by another competitor and the defender will be judged on performance.

Description
Japanese jujutsu systems often place more emphasis on throwing, immobilizing and pinning, joint-locking, and strangling techniques (as compared with the other divergent systems that were influenced by the Chinese empty-handed fighting arts). Atemiwaza (striking techniques) less studied in most older Japanese systems, as Samurai body armour protected against many striking techniques. The Chinese quanfa/ch'uan-fa (kenpo or kempo) emphasize punching, striking, and kicking more than jūjutsu.
It is generally felt that the Japanese systems of hakuda, kenpo, and shubaku display some degree of Chinese influence in their particular emphasis on atemiwaza. In comparison, systems that derive more directly from a Japanese source do not show any special preference for such techniques, but will use them as and when they fit into their systems. It is important to realise that schools developed their systems over time to incorporate other facets which may have been lacking in their system. This process is ongoing in all martial art systems.
Jujutsu is a learned skill or practice. It may take a student more than 20 years to mature as an expert of the art. Jujutsu practitioners use every conceivable technique to win in combat. In jujutsu, practitioners train in the use of many potentially fatal moves. However, because students mostly train in a non competitive environment, risk is minimised. Students are taught all necessary break falling skills to allow them to routinely practice otherwise dangerous throws.

Technical characteristics common to all schools
Although there is some diversity in the actual look and techniques of the various traditional jujutsu systems, there are significant technical similarities:
Students learn traditional jujutsu primarily by observation and imitation of the ryu's waza.
The unarmed waza of most schools emphasize joint-locking techniques, that is, threatening a joint's integrity by placing pressure on it in a direction contrary to its normal function, aligning it so that muscular strength cannot be brought to bear, take-down or throwing techniques, or a combination of take-downs and joint-locks.
Sometimes atemi (strikes) are targeted to some vulnerable area of the body; this is an aspect of kuzushi , the art of breaking balance as a set-up for a lock, take-down or throw.
Movements tend to capitalize on an attacker's momentum and openings in order to place a joint in a compromised position or to break their balance as preparation for a take-down or throw.
The defender's own body is positioned so as to take optimal advantage of the attacker's weaknesses while simultaneously presenting few openings or weaknesses of its own.
Weapons training was a primary goal of Samurai training. Koryu (old/classic) schools typically include the use of weapons. Weapons might include the roku shaku bo (six-foot staff), hanbo (three-foot staff), katana (long sword), wakizashi or kodachi (short sword), tanto (knife), or jitte (short one hook truncheon).

Derivatives and schools of jujutsu
Because jujutsu contains so many facets, it has become the foundation for a variety of styles and derivations today. As each instructor incorporated new techniques and tactics into what was taught to him originally, he could codify and create his own ryu or school. Some of these schools modified the source material so much that they no longer considered themselves a style of jujutsu.
Circa 1600 AD there were over 2000 ryu (schools) of jujutsu in Japan and there were common features that are characterised of most of them. The technical characteristics varied from school to school. Many of the generalizations noted above do not hold true for some schools of jujutsu.
Jujutsu was first introduced to Europe in 1899 by Edward William Barton-Wright , who had studied the Tenjin-Shinyo and Shinden-Fudu ryu-ha in Yokohama and Kobe , respectively. Barton-Wright had also trained briefly at the Kodokan in Tokyo . Upon returning to England he folded the basics of all of these styles, as well as boxing , savate and French stick fighting , into an eclectic self defence system called Bartitsu .
Some schools went on to diverge into present day Karate, and Aiki styles. The last Japanese divergence occurred in 1905 where a number of jujutsu schools joined the Kodokan . The syllabi of those schools was unified under Jigaro Kano to form judo .
Modern judo is the classic example of a 'sport' which was derived from jujutsu but is today distinct. Another layer removed, some popular arts had instructors who studied one of these jujutsu-derivatives and later made their own derivative succeed in competition. This created an extensive family of martial arts and sports which can trace their lineage to jujutsu in some part. Brazilian Jiu-Jitsu initially dominated the TV grappling competitions but it has lost much ground to Mixed Martial Arts , whereby practitioners cross-train in a variety of arts. An example of this is Gracie jiu-jitsu master Royce Gracie 's loss to MMA man Matt Hughes .
The way an opponent is dealt with is also dependent on the philosophy of the teacher with regard to combat. This translates also in different styles or schools of jujutsu. Because in jujutsu every conceivable technique, including biting, hairpulling, eyegouging etc. is allowed (unlike for instance judo , which does not place emphasis on punching or kicking tactics, or karate , which does not heavily emphasize grappling and throwing) practitioners have an unlimited choice of techniques (assuming they are proficient).

Some old schools of Japanese jujutsu:
Araki-ryu
Daito-ryu aiki-jujutsu
Hontai Yoshin-ryu
Sekiguchi Shinshin-ryu
Sosuishitsu-ryu
Takenouchi-ryu
Tatsumi-ryu
Tenjin Shinyo-ryu
Yagyu Shingan Ryu
Yoshin Ryu

Judo and JuJutsu
Jujutsu was always used in sporting contest, but the practical use in the samurai world ended circa 1890. Techniques like hair pulling and eye poking were and are not considered conventionally acceptable to use in sport, thus they are not included in judo competitions or randori . Judo did, however, preserve the more lethal, dangerous techniques in its kata . The kata were intended to be practiced by students of all grades, but now are mostly practiced formally as complete set-routines for performance, kata competition, and grading, rather than as individual self-defense techniques in class. However, judo retained the full set of choking and strangling techniques for its sporting form, and all manner of elbow locks. Even judo's pinning techniques have pain-generating, spine-and-rib-squeezing and smothering aspects. A submission induced by a legal pin is considered a fully legitimate way to win. It should also be noted that Kano viewed the safe sport-fighting aspect of Judo an important part of learning how to actually control an opponent's body in a real fight. Kano always considered judo to be a form of, and a development of, jujutsu.
A judo technique starts with gripping of your opponent followed by off-balancing an opponent, fitting into the space created, and then applying the technique. In contrast, kuzushi (the art of breaking balance) is attained in jujutsu by blocking, parrying or deflecting an opponent's attack in order to create the space required to apply a throwing technique. In both systems, kuzushi is essential in order to use as little energy as possible during a fight. Jujutsu differs from judo in a number of ways. In some circumstances, jujutsuka generate kuzushi by striking one's opponent along his weak line. Other methods of generating kuzushi include grabbing, twisting, or poking areas of the body known as atemi points or pressure points (areas of the body where nerves venture close to the surface of the skin).

Modern versions of jujutsu
A Japanese based martial system formulated in modern times (post Tokugawa) that is only partially influenced by traditional Nihon jujutsu, is correctly referred to as goshin (self defense) jujutsu. Goshin jujutsu is usually formulated outside Japan and may include influences from other martial traditions. The Brazilian Gracie jiu jitsu system, and all Brazilian Jiu-Jitsu in general, although derived originally from judo have evolved independently for many years, and could be considered examples of Goshin Jujutsu. After the transplantation of traditional Japanese jujutsu to the West, many of these more traditional styles underwent a process of adaptation at the hands of Western practitioners, molding the arts of jujutsu to suit western culture in its myriad varieties. There are today many distinctly westernized styles of jujutsu, that stick to their Japanese roots to varying degrees. There are a number of relatively new martial systems identifying themselves as jujutsu.

Monday, January 28, 2008

Kicking Techniques (Geri Waza)

Geri Waza (Kicking Techniques)
Kicking techniques are an important part of a karate students offensive arsenal. Kicking differs from punching in number of ways. Kicks are typically slower to execute than punches, but because it is easier to get more mass behind them, they often have a much more substantial impact. For the flexible, kicks also have a larger number of available targets, all the way from the feet to the head and offer the ability to strike from further away from the opponent. But because of the slower execution and weaker support of only standing on one foot, one has a much weaker defense while kicking and they do not work as well when the target is very close. In karate there are only a few fundamental kicking techniques, with a few other derived kicks. A common way to separate kicks is by whether they use snapping power or thrusting power to deliver damage to a target. Another distinction is between linear and circular kicks.When doing any kind of kick, there are few common points that should be kept in mind. Generally, during practice, kicks are delivered as middle level attacks. All kicks have three motions: a preparation motion, a execution motion, and a recovery motion. It is important to not skip any of these movements. If you skip the preparatory motion, the you may suffer a loss of power, speed, and/or balance. If you shortcut the execution motion, you are not doing the correct kick. And if you skip the recovery motion, then you give up a certain level of defensive positioning. While doing any kick, it is important to not raise the height of the waist. If in a standing position, this is easy, but from, a deep stance, like front stance, you must keep the knee and ankle of the supporting leg bent.
Mae Geri Keage (Front Snapping Kick)
Actually, mae geri keage really translates to front lifting (or rising) kick. This is because of the motion of the foot during the execution movement. Mae geri keage is one of the more fundamental kicks in karate and is typically the first taught.To do a mae geri keage, start by transferring your weight to your support leg. Lift your kicking leg up, with the knee and ankle bent, like you were climbing a very tall stair. The higher you can lift your knee, the higher you can target your kick. You should lift your knee to at least waist height. With the knee still held up high and the toes of the kicking foot curled back, start to straighten the knee so that the foot follows an upward curved arc towards the target. Push the hips forward slightly with the extension to help you balance and to give a little more forward thrust to the kick. Strike the target with the ball of the foot, not with the sole of the foot, the heel, and especially not with the toes. Now, return the foot back to the chambered position with the knee still up. You should be able to hold this position, or execute a second kick from this position if desired. Then step the foot back down.
Mae Geri Kekomi (Front Thrusting Kick)
The mae geri kekomi is the alter ego technique to the mae geri keage. Instead of being a quick snapping technique, this is a slightly slower, powerful thrusting technique.The start of the thrust kick is just like the snap kick. Generally, a thrust kick loses power as it is targeted higher than your own waist, and can only be delivered with power as high as you lift your foot in the chamber position. Therefore, the ideal is to lift your knee such that your foot comes close to the height of your waist. To execute the kick from the chamber position, all at the same time, drive the hips forward and use the thigh muscles to drive the ball of the foot straight forward into the target. There should be no lifting motion once the forward drive starts or it will detract from the power of the kick. After the extension, pull the foot back to the chamber position and snap the hips back to their original position. It is important to not leave the hips pushed forward because if you do, you cannot effectively deliver a second kick or step backwards if necessary.

Yoko Geri Keage (Side Snapping Kick)
The yoko geri keage is similar to the mae geri keage in that it uses snapping power for delivery. To chamber the kick, lift your leg like you would for a mae geri, but to the side, like you were stepping on a large step next to you. The knee should point slightly towards the side you are kicking to. Once the knee is raised, extend the knee so that the foot follows an upward curving arc towards the target. Unlike the mae geri, yoko geri should strike the target with the outside edge of the foot, closer to the heel end than the toe end. You should still curl the toes back instead of inward for protection. After the extension, return the foot and then step down.

Yoko Geri Kekomi (Side Thrusting Kick)
Doing a yoko geri kekomi is similar to doing a yoko geri keage. The chamber is just like the keage geri. To execute the kick, thrust the foot outward to the side by using the thigh muscles. At the same time thrust the hips into the kick as well. Strongly rotate the supporting leg away from the kick also to help you to put your hips into the kick. When recovering the kick, do not forget to return the supporting legs position at the same so that you can deliver a second thrust kick if need be before stepping the foot down.

Mawashi Geri (Round Kick)
The mawashi geri is the first circular kicking technique learned at cpma. It is circular in the sense that it does not take a straight path to the target, but rather follows a round path to the target. The round kick uses both momentum and snapping power to deliver damage. There is not thrusting version of the round kick. It is important to note the technical, kihon way to do this kick is quite different than how it is actually used. This is because the kihon way, again, is for maximizing power and effect. To do the kick, start by lifting the knee to the side, with the knee very bent and the foot behind you and on the same horizontal plane as the knee. Start rotating the support foot in the direction of the kick, swing the kicking knee in time with the support foot's rotation. Be careful, if you do not rotate the support foot, you can do severe damage to your support knee. The support foot should rotate at least 90 degrees to the side, and preferably more. As the knee approaches the front, begin extending the kicking foot, again using the ball of the foot with toes curled back. Do not kick with the instep of the foot. As the support foot finishes rotating, the kicking knee should stop in front of you, and the kicking foot should strike the target. Throughout the kick, the foot should travel on the same horizontal plane as the knee. After execution of the kick, without lowering the kicking knee, bend the knee so that the foot comes tucked back behind the thigh and rotate the supporting foot back to it's starting position. You should be able to execute a second kick from this position. Now, drop the raised knee and set your foot down.

Ushiro Geri (Back Kick)
The back is possibly the strongest kick in the Shotokan style when done properly. The back kick is a linear kick that uses thrusting power. To do the kick, chamber the kicking leg as if you were going to execute a mae geri. Then, execute the kick by thrusting the kicking foot behind you while driving your hips backwards. It is okay to lean forward slightly during kick execution. The kick should strike it's target with the bottom of the heel, not with the ball of the foot or the sole of the foot. After kick execution, pull your hips back to their starting position and pull the extended leg back the cocked position, you should be able to execute another back or even a front kick from this position before setting your foot down.

Uchi Mikazuki Geri (Inside Crescent Kick)
The uchi mikazuki geri is a circular kick that follows an elliptical arc towards the target. But because it has a follow-through motion that goes through the target rather than recoiling from it, it is more like a thrusting kick than a snapping kick.
To do the kick, start by lifting the kicking leg like you were going to do a mae geri, except use the inner thigh muscles to pull the lifted knee across the waist and in front of the hip of the supporting leg. Extend the knee and swing the waist so that the outside edge of the kicking foot comes across and into the side of the target. Retract the knee, it should be slightly to the opposite the of the body than when you started the kick. Set the foot down. The kicking foot should have followed a smooth elliptical arc through the target, not in a choppy triangle. Normally, it is not easy to do this kick twice in a row.

Soto Mikazuki Geri (Outside Crescent Kick)
This is the opposite kick to the uchi mikazuki geri. More often then an attack, this kick is used defensively to block an attacker's incoming kick.To do a soto mikazuki geri, start by lifting the kicking knee up like you were going to do a mae geri, but let the knee drift out to the outside a bit. Now, extend the knee and swing the waist across so that the sole of the kicking foot comes across and into the side of the target. Bring the foot in as you come across the target. The knee should stop in the chamber position for the uchi mikazuki geri. Set the foot down. The foot should have traveled in a smooth elliptical arc, not in a choppy triangle shape. Like the uchi mikazuki geri, this kick is normally done twice in a row.

Fumikomi Geri (Stomping Kick)
Fumikomi geri is a stomping kick. In kihon, it is similar to a downward yoko geri kekomi.The intent is to kick down hard on an opponent's instep,shin,knee cap,or high, or to step hard into the side of the opponents's knee in a painful and damaging takedown.
Set up for the fumikomi geri just like you were going to do a mae geri. The hips and raised knee should be facing forward, towards the target; the foot should be flat and the ankle bent. Now, with a strong twisting motion, drive the foot downward in front of you while turning the hips and supporting foot, you should land sideways in the kiba dachi (side stance). The kicking foot should land with the outside edge striking just before the rest of the foot. Be careful not to do damage to the foot and ankle by over stretching the ankle. This kick need not make an excessive amount of noise.

Tobi Geri (Jump Kick)
Tobi geri is the jump kick, or flying kick. It is the only kick in karate where the practitioner leaves the ground and is intended as a last ditch, all or nothing type of attack because of the poor defensive position the attacker is left in. There are actually a couple variations of this technique. There are the tobi mae geri, tobi yoko geri, and the nidan geri. Tobi mae and tobi yoko are, of course, jumping front and jumping side kicks. Nidan geri is the jumping double kick. It is not the double side kicks seen in the movies, but a double front kick, one after the other. Three kicks that are related to tobi geri, but don't leave the ground are the shuffle kicks, shuffle front, shuffle side, and shuffle round kick. The shuffle kicks are actually stepping stone techniques to prepare a student for doing a jump kick. Shuffle and jump kicks are almost always initiated from a formal stance. This helps greatly in generating the power needed to make a proper jump with enough momentum to be effective. Mae geri are done from the zenkutsu dachi (front stance) and yoko geri are done from the kiba dachi (side stance).
To do a shuffle front kick, start in zenkutsu dachi. Quickly drive the back foot into the spot where your front foot is. At the same time, lift the front foot and do a mae geri kekomi with it. The kick should connect at the same moment that the rear foot settles into the spot where your kicking foot was. Recoil the kicking foot and step forward with it into a new front stance. Shuffle round kick is the same as shuffle front kick, except you do a mawashi geri instead of a mae geri kekomi.
To do a shuffle side kick, start in kiba dachi. Pick a side to kick to, the foot on the side is the kicking foot, the foot on the opposite side is the moving foot. Drive the moving foot into the spot where the kicking foot is. At the same time, lift the kicking foot and do a yoko geri kekomi. The moving foot should stop sliding and twist at the same time as the kick delivery. After the extension, recoil the kick and rotate the support foot. Step forward into a new kiba dachi. To do the tobi mae geri, start in zenkutsu dachi. Drive the rear knee forward and upward as if you were going to do a mae geri, but let the moving leg lift your waist up and jump off of the ground. Lift the front leg up and do a mae geri keage. Land the feet in the same order they left the ground and land in a new zenkutsu dachi. To do a tobi yoko geri, start in kiba dachi. Push off with the legs to drive the hips up and into the air. Swing the rear leg under your body and extend the kicking leg into a yoko geri keage. After the kick, recoil the legs and land in a new kiba dachi.To do a nidan geri, start in zenkutsu dachi. Nidan geri is done exactly the same as tobi mae geri, except that you must get enough air on the jump to do a mae geri keage on the initial knee raise in the air as well as a mae geri keage off of the front foot while still in the air. The kicks should strike at different levels on the target. Typically, the first kick is to the middle and the second is head high.



Tuesday, January 22, 2008

Speed & Quickness

Speed & Quickness

Perhaps the easiest thing to do in karate is to throw a kick or a punch, when you know the basics. With a little practice, anyone can do that. But when it comes down to fighting and winning, the thing that separates the winners from losers is speed. Bruce Lee, Chuck Norris and Muhammad Ali all became superior fighters because of their sound techniques and winning speed. They were able to react on their opponents more frequently and effectively than their opponents on them. However, speed is not a simple phenomenon.
There are actually five different types of speed and each one must be practiced for a fighter to be effective.

These are: physical speed, mental speed, natural speed, offensive speed and defensive speed. As you study speed, realize that there is no one single speed that will make a fighter effective. Each one of these five speeds is very closely related to the other. You cannot have one and not posses the others. As a fighter, competitor or martial artist in general you need a minimum of three of he five for you to be successful. You can get by with mental, physical, and natural speed-and not have defensive or offensive speeds-and still be effective. In order to develop speed you will have to discipline yourself to work on each of them and like everything else, develop them into superior qualities. Speed will not develop on its own.

Physical Speed. You can develop physical speed with knowledge and repetition of a movement or technique. A fighter may not be naturally fast puncher, but he can develop speed of hands and feet through repetition and familiarity with a technique. In a street encounter, or a competition, if the situation calls for the use of a crescent kick –having put hours of practice into that kick, knowing it inside and out from all angles- when it comes time to use it, it will be there for you.With physical speed you are training to develop the speed of your weapons.

Natural Speed. Every human being has a natural, built in reaction mechanism that takes over to protect him in times of danger and fear. For example, all of us will instinctively cover up to avoid being hit. One does not have to think first. After understanding your instinctive response to a spontaneous threat, that natural involuntary reaction can be developed and trained to be used in many ways relating to the martial arts. A few boxing greats, like Muhammad Ali, develop their natural speed and apply them to slipping, ducking and weaving techniques to preventing themselves from taking unnecessary blows.

Offensive Speed. When a fighter attacks an opening or has put an opponent on the defense, he needs offensive speed to take advantage of the movement. Offensive speed simply combines natural and physical speed in an aggressive manner. Training to develop as just has important as speed in the defense.

Defensive Speed. When an opponent advances, no matter what he throws kick, punch or whatever-you automatically block it. It doesn’t matter if he throws five techniques in succession, you will block them. That is defensive speed. Your blocks and parries are the only chances you have to develop defensive speed. With defensive speed you are developing choice reactions to an attack rather than relying on the pure instinctive reactions of natural speed.

Mental Speed. Imagery and premeditation are characteristic of mental speed. Many great fighters seem to be just one step ahead of their opponents: their movements seem effortless, even planned. Their timing is impeccable because they have conditioned their minds to move, catching their opponents before, during or immediately after the attack.There is much more to be said about speed, but perhaps the one outstanding factor and value to every fighter is the relation of speed to power. In your training to develop speed you will also develop power, especially as it relates to offensive movements. Most martial artist are not aware of this. Think of a car: It is a simple fact that upon impact with a object traveling 15 miles per hour, you will do less damage than one traveling 55 or 100 mph.

Speed is power.

Okinawa kenpo Karate kihons (Basics)


Stances, Blocks, Punches, Strikes
The 9 basic stances (dachi)to be mastered in karate-do:

Informal–attention stance (heisoku-dachi)

Open leg ready stance(hachiji-dachi)

Front Stance or Fighting(zenkutsu-dachi or Neko Ashi dachi)

Forward stance(Seisan-dachi)

Horse stance Nai Hanchi dachi)

Back stance(kokutsu-dachi)

Straddle-leg stance(kiba-dachi)

Cat stance(neko-ashi-dachi)

Diagonal straddle-leg stance (sochin-dachi)


The 7 fundamental blocks(uke)to be mastered in karate-do:

Rising or over head block (age-uke)

Forearm or middle block (ude-uke)

Downward block (gedan-barai)

Knife-hand block (shuto-uke)

Augmented forearm block (morote-uke)

X-block (juji-uke)

Wedge block (kakiwake-uke)


The 5 basic punches (zuki) to be mastered in karate-do:

Fore fist straight (seiken-choku-zuki)

Fore knuckle fist (hiraken-zuki)

One-knuckle fist (ippon-ken-zuki)

Palm heel (teisho-zuki)

Spear hand (nukite)

The 7 basic strikes (uchi) to be mastered in karate-do:

Back fist strike (riken-uchi)

Bottom fist strike (tettsui-uchi)

Back hand strike (haishu-uchi)

Knife hand strike (shuto-uchi)

Ridge hand strike (haito-uchi)

Palm heel strike (teisho-uchi)

Elbow strike (empi-uchi)

Wednesday, January 16, 2008

Striking Techniques

Striking Techniques (Uchi Waza)
Striking techniques are attacks that use a surface other than the front of the fist to attack and are often used when either a punch is not appropriate, you wish to hit a target with more precision than with a fist, or can generate better power with the strike.
Palm Heel (Teisho)
The teisho (palm heel) is one of the classic techniques taught in self-defense seminars, and for good reason. Teisho attacks are done with the bottom (or heel) of your open palm. Normally the fingers are curled in for protection from sprains and breaks. Teisho can be easily delivered to almost any target that a punch can. Attacks to the head are normally delivered with the heel side down, attacks to the body are done with the fingers to the side, and attacks to the groin or legs are done with the fingers pointing downward.The reason why this attack is so popular is because it is easier for someone with little or no punching experience to deliver a strong attack with a teisho than with a punch. Of course, with training, the punch eventually becomes a stronger technique due to the smaller and harder striking surface. But, to get and idea for why the teisho is so strong, do a single pushup. Now, do a pushup, but this time, instead of putting the palms of your hands down, use the knuckles of your fists and keep your wrists straight. Typically, the standard pushup is easier because the wrist and knuckle joints are not used for support.
Hammer Fist (Tettsui)
Tettsui uchi (hammer strike) is not a common attack that one sees in fights even though it can generate a lot of force. Tettsui is any strike that uses the bottom of the fist to strike. This can be done in a downward or sideways swing. The tettsui generates a lot of power in the same way the teisho does, by bypassing the wrist in force delivery. But, the tettsui has the same problem as the teisho, it's softer and larger striking surface makes it less effective compared to punching as you train your punching techniques.
Knife Hand (Shuto)
Shuto (knife-hand) is the classic "karate chop" technique of the movies. The shuto is delivered like the tettsui, but the hand is opened, rather than being held in a fist. This causes two effects. First, it reduces the striking surface. Second, it flattens out the tissue between the skin and bone on the striking side of the hand. These two effects increases the effectiveness of the attack. But also note that because there is less padding on the side of the hand when it is open, the hand is more prone to injury so this attack is not as good for novices.
Ridge Hand (Haito)
Haito (ridge-hand) is the side of the hand opposite to the shuto. Haito attacks are delivered with the side of the knuckle which connects the index finger to the hand. The thumb should be tucked into the palm to help prevent injury. Haito is normally a circular attack which uses angular momentum rather than direct muscle power to do damage. Haito is not normally as strong of an attack as shuto. This is because even though the haito uses a small and hard striking surface, it cannot make as much use of the large muscles as the shuto can, so it is normally used for striking sensitive areas on the target, such as nerves and arteries.
Elbow (Empi)
Empi (elbow) is the ideal close-fighting weapon. Typically, the Shotokan style prefers longer ranges attacks for the added personal safety, but sometimes that is not possible. Empi uchi are probably the strongest attack one can deliver with the upper body. There are many factors that contribute to this. The elbow is a small and very hard surface. There are no joints involved to weaken the attack, the elbow is closer to the body than the hand, so it is easier to apply more of your body mass to the attack. Empi uchi can be applied to a target in many different ways, which also makes it a versatile weapon. But, because it requires you to get so close to the opponent, it is normally considered a last ditch attack for when you have no other choice.
Back Fist (Uraken)
Uraken (back fist) is a typical karate attack. Uraken uses the same part of the fist to attack as the punch (the base knuckles of the index and middle fingers), but use a swinging, circular motion to deliver the attack rather than a direct punch. An important note about the uraken is that the wrist must pronate in order to not injure the hand. If the wrist is kept straight, there is a higher chance to strike with the top of the hand, which is more likely to break your hand than the target, and is thus not recommended without proper training. However, a well executed uraken is often just as devastating an attack as a properly executed punch.
Knee (Hiza)
Hiza uchi (knee strike) is another powerful and intuitive strike for close combat. The comments for the empi uchi apply to the hiza as well, but because the legs are larger and more powerful than the arms, one can normally deliver more damage with a knee than an elbow.

Monday, January 14, 2008

Gladiator Fight Club

The next challenge for the Central Pennsylvania Martial Arts Academy Fighters will be the Gladiator Fight Club. The Gladiator Fight Club hosts both Amatuer and Professional Mixed Martial Arts (MMA) events. Our first scheduled event will be April 19th,2008. More information to follow soon.
GLADIATOR FIGHT CLUB
Promoter of Mixed Martial Arts Events-
“Cage Fighting”
Created to fill the entertainment void and provide quality events for MMA fighters, Gladiator Fight Club offers Mixed Martial Arts events in Virginia and surrounding States. Our unique organization challenges fighters to achieve distinction and glory in their sport while providing high-energy entertainment to the public.

Wednesday, January 9, 2008

The Twenty Precepts of Karate

The Twenty Precepts of Karate by Gichin Funakoshi
(Founder of Shotokan Karate)



Karate begins with courtesy and ends with courtesy.


There is no first attack in karate.


Karate is an aid to Justice.


First control yourself before attempting to control others.


Spirit first, technique second.Always be ready to release your mind.


Accidents arise from neglect.


Do not think that Karate training is only in the dojo.


It will take your entire life to learn Karate; there is no limit.


Put your everyday living into Karate and you will find Myo (The subtle secrets).


Karate is like boiling water.


If you do not heat it constantly, it will cool.


Do not think that you have to win, think rather that you do not have to lose.


Victory depends on your ability to distinguish vulnerable points from invulnerable ones.


The battle is according to how you move guarded and unguarded (move according to your opponent)!Think of your hands and feet as swords.


When you leave home, think that you have numerous opponents waiting for you.


It is your behavior that invites trouble from them.


Beginners must master low stance and posture; natural body positions are for the advanced.


Practicing a Kata is one thing, engaging in a real fight is another thing.


Do not forget to correctly apply: strength and weakness of power, stretching and contraction of the body and slowness and speed of techniques.


Always think and devise to live the precepts every day.

Tuesday, January 8, 2008

Central Pennsylvania Martial Arts Academy Annual Award Winners


Central Pennsylvania Martial Arts Academy
2007 Annual Awards

Certificate of Appreciation
Mr. Nouhad Tamin

Best of the Best (kata)
Cody Cooke
Richie Thackrey
Max Crumlich
Tariq Tamin

Best of the Best (kicks)
Gwen Foley
Nick Matthews
Morgan Crumlich
Robie Thackrey
Mark Bautista

Best of the Best (Punches)
Cameron Cooke
Randy Thackrey
Adrianne Bautista

Most Improved Student
Amber Johnston

New Student of the Year
Gwen Foley

Competitor of the Year
Alexis Johnston-Kids
Donna Crumlich-Female
Justin Scott-Male

Submission of the Year
John Andell

Knockout of the Year
Adam Hostetter

Fight of the Year
Matthew Maculuso

Assistant Instructor of the Year
Mark Bautista
MJ Bautista
Adrianne Bautista
Tariq Tamin

Sportsmanship Award
Jade Tamin

Armed Forces Service Member of the Year
Nito Bautista

MMA Student of the Year
Chad Strawbridge

Martial Artist of the Year
Jade Tamin-Teen
Anthony Essis-Karate

Fighter of the Year
Justin Scott

Martial Arts Instructor of the Year
(Karate) Barry Crumlich
(MMA) Anthony Essis

Certificates of Appreciation
Barry & Donna Crumlich
Anthony Essis
Adam Hostetter
Gary McChandlier

John andell & Justin Scott Excell at MMA Event

John Andell & Justin Scott Excell at MMA Event
CPMA fighter John Andell of Red Lion, PA winning his debut bout with a rear naked choke in the second round over Josh Click. Andell then took a second demonstration fight later in the evening with Jeremy Springer. The CPMA fighter submitted Springer in the second round with an arm bar from the mounted position.
The next fight matched the much anticipated bout between undefeated Justin Scott of Dallastown, PA against Don Gimino of Pelican JuJitsu. The talented Scott wasted no time landing a vicious round house kick to the chest of Gimino. Scott followed up with 2 hooks and an uppercut, ending the bout in 26 seconds of the 1st round.

Blackbelt Test

Black Belt Test
Saturday Nov 3rd, 2007

The Central Pennsylvania Martial Arts Academy conducted a Black Belt Test on Saturday Nov 3rd at 10:00 on DDSP, Bldg 406, New Cumberland, PA. Congratulations to our new Shodans Barry Crumlich, Anthony Essis and Nito Bautista.

Empire State Warrior Challenge

“Empire State Warrior Challenge”
The Central Pennsylvania Martial Arts Academy is
recognized in Mixed Martial Arts (MMA) debut.
The Central Pennsylvania Martial Arts Academy, a York County martial arts school, received “Outstanding Team Honors” Friday, June 22 while competing in the Empire State Warrior Challenge. The Empire State Warrior Challenge is a 16 bout mixed martial arts (MMA) no holds barred event. The martial arts school, which is instructed by Shihan Mark P. Jovich Jr. had 6 local competitors making their MMA debuts.

Bout 1 (Fly Weight)
Brent Kroh, a junior at Dallastown Area High School, started the evening by accepting a bout with an opponent 18 lbs heavier. After a valiant effort and winning the first two rounds, Najee Stewart of East Durham, NY submitted Brent in the 3rd round with a guillotine choke.

Bout 2 (Welter Weight)
Dean Bortner, a senior at Dallastown Area High School won a decision over Thomas Bushnell of East Durham, NY. After two close rounds Dean dominated the 3rd round and took the decision. He won the 1st of 3 “Outstanding Fighters of the Night Awards”.

Bout 6 (Welter Weight)
Justin Scott, a recent graduate of Dallastown Area High School, was pitted against James Fallas of Extreme Martial Arts. Justin won a unanimous decision over pervious undefeated (3-0) and defending Empire State Warrior Champion, Fallas. Scott won all three rounds to include a second round knock down with a roundhouse kick to the head. Best kick of the night.

Bout 8 (Heavy Weight)
Drue Moore of Red Lion, Pennsylvania lost by submission. After controlling majority of the 1st round Drue was caught in an inverted arm bar and submitted at 1:48 of the first round.
Bout 10 (Super Heavy Weight)
Adam Hostetter of Manchester, PA, versed Steve Edwards of Lion Kill Jiu Jitsu . After a close 1st round Adam knocked out the Lion Kill fighter with a vicious left hook at 1: 15 of the second round. best knockout of the night.

The Main Event
Matthew Macaluso
of Red Lion, PA accepted the bout with the Tae Kwon Do 2006 US National Champion Master Ronald McEvilly of Tigon Style Martial Arts. After the original fighter dropped from the fight card Macaulso accepted the fight with only five days notice. Macaulso won a second round victory over McEvilly with an arm bar submission at 1:32 of the second round. Macaluso won the second “Outstanding Fighter of the Night Award” for the Central Pennsylvania Martial Arts Academy.

Empire State Warrior Challenge



Warrior Challenge
MMA Championships
Saturday Nov 10th
East Durham, NY


The event was held Saturday Nov 10th at the Blackthorne Resort, East Durham, NY. The event matched 4 MMA fighters at each weight class to give each fighter a chance to compete twice. The Central Pennsylvania Martial Arts Academy had 8 fighters entered this tournament. Seven of the eight CPMA fighters made it to the championship round.
Below are the results of the CPMA Fighters.


Champions Weight Result

Toby Crouse 135 Won by Default (fighter unable to go).

Justin Scott 145lbs Won by TKO in the 2nd round.

Shea Banks 150lbs Won by Submission (Guillotine Choke)
in the 2nd round.

Jason Gatts 165lbs Won by TKO in the 2nd round.


2nd Place Finish

John Tassone 165lbs Won his 1st fight by decision & lost the 2nd fight by a referee stoppage in the 2nd round. John never quit fighting even after receiving 2 hard knees that put a nasty cut to his eye. The fight had to be stopped.

Ian Banks 175lbs Lost by a split decision in overtime.


Chad Strawbridge 195lbs Lost by KO in the 1st round in a fight that both fighters were delivering massive shots to the head.

3rd Place Finish

Mike D’Addario 155lbs Lost the 1st fight and returned with
an impressive win by submission (Armbar) in the 2nd round.


Other Awards and Honors

Additionally CPMA Fighter Justin Scott received “Outstanding Fighter of the Year Honors” from the Empire State Warrior Challenge Organization. Scott improved his record to 3-0 fighting all 3 fights in just 5 months, against opponents with a combined record of 8-0. He has recorded a decision, 2 knockouts and was awarded “Outstanding Fighter of the Night” Honors in Warrior Challenge 3. This well respected and talented athlete was selected from a field of over 80 competitors.

“It is an honor to train a student like Justin. He is an extremely hard working and a smart fighter. A true well rounded competitor that knows what it takes to win. Students like Mr. Scott are 1:1000”. -Mark P. Jovich

Fighter Shea Banks received
“Outstanding Fighter of the Night Honors” for his performance in his first mixed martial arts event (MMA).

“The Staff and I could not be more pleased with the strong showing. Out of the 8 fighters 6 of them were fighting in their first mixed martial arts event. Fighting twice in the same night was grueling. The fighters made up for their lack of experience with strong conditioning and shear desire to compete. We are extremely pleased with the attitude and grace the losing fighters showed in defeat. These are types of fighters that will return and win consistently”

-Mark P. Jovich
Checkout the highlights.